
Cyberpunk 2077
Night City with tracked hands: reload a pistol by pulling the magazine yourself and holster it on your hip.
The catch: It is an early, experimental mod that needs a dozen other Cyberpunk mods and the 2.31 game patch.
2 VR mods for Cyberpunk 2077
Pick the one that fits how you play. Best tier first.
- BB-tierCyberpunkVR Portdariulone · Dedicated conversionIt is an early, experimental mod that needs a dozen other Cyberpunk mods and the 2.31 game patch.
- BB-tierR.E.A.L. VR modLuke Ross · R.E.A.L. (Luke Ross) · PaidPaid on Patreon ($10/month per Mixed), no motion controls, and the mod was DMCA-ed so its current availability is uncertain.
Will it run on your rig?
Check my rig
Set your rig to check fit.
Launch Kit
Get Cyberpunk 2077 running
Steps are general until you ; then the runtime step matches your headset.
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Set your VR runtime
Pick your OpenXR runtime: the Meta Horizon Link app for Link or Air Link, Virtual Desktop's VDXR for Virtual Desktop, or SteamVR for Index, Beyond and Pico. The creator supports SteamVR too; if a later step says "start SteamVR or your VR runtime", this runtime is enough and you can skip SteamVR.
General step from us -
Install Cyberpunk 2077
Install it and launch it once in flat mode to finish first-time setup, then quit. The creator says it needs Cyberpunk 2077 PC, patch 2.31.
General step from us -
Have these ready
Cyberpunk 2077 PC 2.31 · RED4ext, Cyber Engine Tweaks, redscript, ArchiveXL, TweakXL · Codeware 1.20 or newer · Visual Holsters, Visible Bullets, Equipment-EX, Nova Optics, Input Loader · More Occluders (Scripted v0.3) · OpenXR runtime (SteamVR also supported)
From the creator's guide -
Creator step 1
Install RED4ext, Cyber Engine Tweaks and redscript, plus the other Nexus dependencies the README lists.
From the creator's guide -
Creator step 2
Download the release archive and extract it into the Cyberpunk 2077 game root (the folder holding bin, r6 and red4ext).
From the creator's guide -
Creator step 3
Remove any old CyberpunkVR_Hands.dll and any dxgi.dll from R.E.A.L. VR, since both fight over the same engine hooks.
From the creator's guide -
Creator step 4
Start your OpenXR runtime first, then launch the game and pick your headset in the launcher.
From the creator's guide -
Creator step 5
Hold L3 and R3 for one second (or press F10) to open the in-headset settings overlay.
From the creator's guide -
First launch in VR
Put the headset on, then start Cyberpunk 2077 the way the creator's guide says. Calibrate your height in the first area.
General step from us
Stuck?
Author calls it an experimental community mod and advises backing up saves
Reported on the creator's page or the linked sources. Known issue
Long dependency list; a leftover second DLL in red4ext plugins crashes the game
Reported on the creator's page or the linked sources. Known issue
Cannot sit beside R.E.A.L. VR's dxgi.dll
Reported on the creator's page or the linked sources. Known issue
Tied to game patch 2.31
Reported on the creator's page or the linked sources. Known issue
Black screen in the headset
This mod uses OpenXR. Check the active OpenXR runtime matches how you connect (the Set your VR runtime step), then start Link or Virtual Desktop before the game. General tip from us
Controllers don't show up
Start Link, Virtual Desktop or SteamVR before the game, and make sure the controllers are awake before launch. General tip from us
Stutter or low frame rate
Lower the in-game resolution or render scale first, then shadows and volumetrics. Close overlays you don't need. General tip from us
The mod didn't load at all
Recheck the game version against the creator's page; a game update is the most common cause. Then reinstall the mod files. General tip from us
Prefer a guide that talks back?
Copy a prompt for Claude Code on your PC. It asks before every download or change, and only uses the official page.