
Hogwarts Legacy
Draw spell glyphs in the air with a 6DoF wand while exploring Hogwarts in first person.
The catch: The opening rollercoaster and wand/hand tracking can glitch or crash.
More UEVR compatibility and setup guides
2 VR mods for Hogwarts Legacy
Pick the one that fits how you play. Best tier first.
- BB-tierUEVR Profile 6DOF for Hogwarts LegacyPande4360, jbusfield, DJ · UEVRThe opening rollercoaster and wand/hand tracking can glitch or crash.
- Cprovisional C-tierR.E.A.L. VR modLuke Ross · R.E.A.L. (Luke Ross) · PaidOnly sourced as a DLSS-RR supported title; no hands-on review; paid; no motion controls.
Will it run on your rig?
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Set your rig to check fit.
Launch Kit
Get Hogwarts Legacy running
Steps are general until you ; then the runtime step matches your headset.
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Set your VR runtime
Pick your OpenXR runtime: the Meta Horizon Link app for Link or Air Link, Virtual Desktop's VDXR for Virtual Desktop, or SteamVR for Index, Beyond and Pico.
General step from us -
Install Hogwarts Legacy (Steam)
Install it and launch it once in flat mode to finish first-time setup, then quit.
General step from us -
Have these ready
UEVR Nightly 1098 or newer (author says use the recommended version, not others) · OpenXR recommended
From the creator's guide -
Creator step 1
Install the UEVR nightly the page recommends.
From the creator's guide -
Creator step 2
Delete any old Hogwarts profile, then download and extract HogwartsLegacy.zip.
From the creator's guide -
Creator step 3
In UEVR click Import and pick HogwartsLegacy.zip.
From the creator's guide -
Creator step 4
Start the game, select its process (OpenXR recommended) and inject once the main menu character screen has loaded.
From the creator's guide -
Creator step 5
Press F7 to enter wand gesture mode, then draw spell glyphs with the right trigger held.
From the creator's guide -
First launch in VR
Put the headset on, then start Hogwarts Legacy the way the creator's guide says. Calibrate your height in the first area.
General step from us
Stuck?
Crashes on inject if you use a UEVR version other than the recommended one
Reported on the creator's page or the linked sources. Known issue
Intro: wand may vanish; skip the rollercoaster ride near its end or the game may crash
Reported on the creator's page or the linked sources. Known issue
A Jan 2026 Reddit report mentions hands occasionally disappearing
Reported on the creator's page or the linked sources. Known issue
Some tutorial prompts are invisible in the headset and need Space on the keyboard; lift the headset or use your link's desktop view (Reddit, Oct 2026)
Reported on the creator's page or the linked sources. Known issue
Black screen in the headset
This mod uses OpenXR. Check the active OpenXR runtime matches how you connect (the Set your VR runtime step), then start Link or Virtual Desktop before the game. General tip from us
Controllers don't show up
Start Link, Virtual Desktop or SteamVR before the game, and make sure the controllers are awake before launch. General tip from us
Stutter or low frame rate
Lower the in-game resolution or render scale first, then shadows and volumetrics. Close overlays you don't need. General tip from us
The mod didn't load at all
Recheck the game version against the creator's page; a game update is the most common cause. Then reinstall the mod files. General tip from us
Prefer a guide that talks back?
Copy a prompt for Claude Code on your PC. It asks before every download or change, and only uses the official page.