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AA-tierQuake II VR for PCVR by GameOrDie007 (based on Team Beef's Quake2Quest)

The Strogg war on your PC headset, with motion-controlled guns and a wheel for switching weapons.

The catch: Very new community port with a few untuned expansion weapons.

Get it running Official page

Will it run on your rig?

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Launch Kit

Get Quake II running

0 of 8

Steps are general until you ; then the runtime step matches your headset.

  1. Set your VR runtime

    Pick your OpenXR runtime: the Meta Horizon Link app for Link or Air Link, Virtual Desktop's VDXR for Virtual Desktop, or SteamVR for Index, Beyond and Pico. The creator supports SteamVR too; if a later step says "start SteamVR or your VR runtime", this runtime is enough and you can skip SteamVR.

    General step from us
  2. Install Quake II (Steam)

    Install it and launch it once in flat mode to finish first-time setup, then quit.

    General step from us
  3. Have these ready

    Your own copy of Quake II (with expansions if you own them) · 64-bit Windows · PC VR headset with an OpenXR runtime (VDXR, SteamVR or Oculus)

    From the creator's guide
  4. Creator step 1

    Download and extract the release (about 16 MB, no game data)

    From the creator's guide
  5. Creator step 2

    Run Setup.bat once to copy your game data and build the weapon wheel art

    From the creator's guide
  6. Creator step 3

    Start your VR runtime

    From the creator's guide
  7. Creator step 4

    Run Play Quake II VR.bat

    From the creator's guide
  8. First launch in VR

    Put the headset on, then start Quake II the way the creator's guide says. Calibrate your height in the first area.

    General step from us

Stuck?

On Quest 2 the id logo, intro and first menu appear doubled; Quest 3 is fine

Reported on the creator's page or the linked sources. Known issue

Six mission-pack weapons have untuned offsets (adjust in the in-game alignment page)

Reported on the creator's page or the linked sources. Known issue

Plasma Beam draws from the face

Reported on the creator's page or the linked sources. Known issue

Intro cinematics skipped by default (vr_intro_movie 1 restores them)

Reported on the creator's page or the linked sources. Known issue

Setup may download about 169 MB of Team Beef HD assets

Reported on the creator's page or the linked sources. Known issue

Black screen in the headset

This mod uses OpenXR. Check the active OpenXR runtime matches how you connect (the Set your VR runtime step), then start Link or Virtual Desktop before the game. General tip from us

Controllers don't show up

Start Link, Virtual Desktop or SteamVR before the game, and make sure the controllers are awake before launch. General tip from us

Stutter or low frame rate

Lower the in-game resolution or render scale first, then shadows and volumetrics. Close overlays you don't need. General tip from us

The mod didn't load at all

Recheck the game version against the creator's page; a game update is the most common cause. Then reinstall the mod files. General tip from us

Prefer a guide that talks back?

Copy a prompt for Claude Code on your PC. It asks before every download or change, and only uses the official page.