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AA-tierRE4VR by Talemann (powered by PureDark)Security: Not checkedExperimental

Rack the Red9's shells in by hand, parry with the knife and throw it into a Ganado's back.

The catch: Foliage can flicker or show in one eye, a rendering issue the creator can't fix.

Get it running Official page

2 VR mods for Resident Evil 4 (2023)

Pick the one that fits how you play. Best tier first.

Will it run on your rig?

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Launch Kit

Get Resident Evil 4 (2023) running

0 of 10

Steps are general until you ; then the runtime step matches your headset.

  1. Set your VR runtime

    Pick your OpenXR runtime: the Meta Horizon Link app for Link or Air Link, Virtual Desktop's VDXR for Virtual Desktop, or SteamVR for Index, Beyond and Pico. The creator supports SteamVR too; if a later step says "start SteamVR or your VR runtime", this runtime is enough and you can skip SteamVR.

    General step from us
  2. Install Resident Evil 4 (2023) (Steam)

    Install it and launch it once in flat mode to finish first-time setup, then quit.

    General step from us
  3. Have these ready

    Resident Evil 4 Remake on Steam · OpenVR (SteamVR) or OpenXR, picked in the installer · Steam or Meta headset (per-controller offsets); Steam Frame controllers supported since 2.1.4 · Steam Input disabled for RE4 · ViGEm Bus Driver no longer needed since 2.1.5

    From the creator's guide
  4. Creator step 1

    Back up any other RE4 mods: the installer removes every leftover of a previous REFramework install, and other mods go with it.

    From the creator's guide
  5. Creator step 2

    Download the installer from re4vr.com and run it. It finds your RE4 folder, asks OpenVR or OpenXR and Steam or Meta, and installs the newest version; just click Next.

    From the creator's guide
  6. Creator step 3

    In Steam, right-click RE4, then Properties, Controller, and set Steam Input to Disabled.

    From the creator's guide
  7. Creator step 4

    In the game's own options, turn off FidelityFX and Screen Space Reflections, or turn on Disable Toxic Gamesettings in the mod menu to do it for you.

    From the creator's guide
  8. Creator step 5

    Start the game. LT plus the left B (Y) button opens the mod menu; pick SteamVR or MetaVR there so your hands sit right.

    From the creator's guide
  9. Creator step 6

    Under Rendering, keep Single Frame Multipass (AFW is faster but beta). On OpenXR, Resolution Scale starts at 0.5: raise it until it stutters and press Set.

    From the creator's guide
  10. First launch in VR

    Put the headset on, then start Resident Evil 4 (2023) the way the creator's guide says. Calibrate your height in the first area.

    General step from us

Stuck?

Foliage can flicker or show in only one eye (an REFramework rendering issue); Steam's Smooth Motion or AFW avoid it at the cost of reprojection

Reported on the creator's page or the linked sources. Known issue

AFW rendering is beta and can crash; Single Frame Multipass is the safe choice

Reported on the creator's page or the linked sources. Known issue

The map, gondolas and some minor details don't render properly, and characters float oddly in descending elevators

Reported on the creator's page or the linked sources. Known issue

In the Chapter 6 gondola as Ada, VR control is paused and you are invincible until you get off

Reported on the creator's page or the linked sources. Known issue

Controllers tracked but buttons dead means Steam Input is still on

Reported on the creator's page or the linked sources. Known issue

To uninstall, run unins000.exe (the one with the mod's logo) in the RE4 folder

Reported on the creator's page or the linked sources. Known issue

Black screen in the headset

This mod uses OpenXR. Check the active OpenXR runtime matches how you connect (the Set your VR runtime step), then start Link or Virtual Desktop before the game. General tip from us

Controllers don't show up

Start Link, Virtual Desktop or SteamVR before the game, and make sure the controllers are awake before launch. General tip from us

Stutter or low frame rate

Lower the in-game resolution or render scale first, then shadows and volumetrics. Close overlays you don't need. General tip from us

The mod didn't load at all

Recheck the game version against the creator's page; a game update is the most common cause. Then reinstall the mod files. General tip from us

Prefer a guide that talks back?

Copy a prompt for Claude Code on your PC. It asks before every download or change, and only uses the official page.