
Marvel's Spider-Man Remastered
Fire a web from your wrist, swing on it with your own arms and reel in with the trigger.
The catch: Early and tied to a single Steam build of the game.
2 VR mods for Marvel's Spider-Man Remastered
Pick the one that fits how you play. Best tier first.
- AA-tierSpidyIlya Mezerowsky (IlyaMez) · Dedicated conversionEarly and tied to a single Steam build of the game.
- ?UnratedR.E.A.L. VR modLuke Ross · R.E.A.L. (Luke Ross) · PaidPatreon-only, with head tracking and a gamepad but no motion controllers.
Will it run on your rig?
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Launch Kit
Get Marvel's Spider-Man Remastered running
Steps are general until you ; then the runtime step matches your headset.
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Set your VR runtime
Pick your OpenXR runtime: the Meta Horizon Link app for Link or Air Link, Virtual Desktop's VDXR for Virtual Desktop, or SteamVR for Index, Beyond and Pico. The creator supports SteamVR too; if a later step says "start SteamVR or your VR runtime", this runtime is enough and you can skip SteamVR.
General step from us -
Install Marvel's Spider-Man Remastered (Steam)
Install it and launch it once in flat mode to finish first-time setup, then quit. The creator says it needs One supported Steam build; the launcher checks the build and a game update needs a Spidy update.
General step from us -
Have these ready
Marvel's Spider-Man Remastered on Steam (supported build) · PC VR headset with an OpenXR runtime (Quest 3 via Virtual Desktop and SteamVR tested) · Visual C++ runtime (launcher can install it) · Windows; experimental Linux/Proton steps in docs
From the creator's guide -
Creator step 1
Download the zip from the GitHub releases page and extract it to a folder you can write to.
From the creator's guide -
Creator step 2
Run Spidy Launcher.exe and fix anything marked red; it can install the Visual C++ runtime.
From the creator's guide -
Creator step 3
Connect your headset and close the game.
From the creator's guide -
Creator step 4
Press START VR and pick your save with the VR controllers.
From the creator's guide -
First launch in VR
Put the headset on, then start Marvel's Spider-Man Remastered the way the creator's guide says. Calibrate your height in the first area.
General step from us
Stuck?
README calls it early and in development, played mainly on Quest 3
Reported on the creator's page or the linked sources. Known issue
Supports one Steam build; a game update needs a mod update
Reported on the creator's page or the linked sources. Known issue
Game window must stay in front on the desktop or the game pauses
Reported on the creator's page or the linked sources. Known issue
Needs administrator rights if Steam or the game runs elevated
Reported on the creator's page or the linked sources. Known issue
Black screen in the headset
This mod uses OpenXR. Check the active OpenXR runtime matches how you connect (the Set your VR runtime step), then start Link or Virtual Desktop before the game. General tip from us
Controllers don't show up
Start Link, Virtual Desktop or SteamVR before the game, and make sure the controllers are awake before launch. General tip from us
Stutter or low frame rate
Lower the in-game resolution or render scale first, then shadows and volumetrics. Close overlays you don't need. General tip from us
The mod didn't load at all
Recheck the game version against the creator's page; a game update is the most common cause. Then reinstall the mod files. General tip from us
Prefer a guide that talks back?
Copy a prompt for Claude Code on your PC. It asks before every download or change, and only uses the official page.