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Cprovisional C-tierUEVR (works without profile; 3DOF first-person profile by DeathMachine) by praydog (UEVR); profile by DeathMachine

Walk through the cat-sized neon city in VR, with or without a first-person profile.

Needs a gamepad. No motion-controller gameplay: you hold a controller (or use keyboard and mouse) and look around with your head.

The catch: Third-person camera motion can cause nausea.

Get it running Official page

More UEVR compatibility and setup guides

Will it run on your rig?

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Launch Kit

Get Stray running

0 of 8

Steps are general until you ; then the runtime step matches your headset.

  1. Set your VR runtime

    Pick your OpenXR runtime: the Meta Horizon Link app for Link or Air Link, Virtual Desktop's VDXR for Virtual Desktop, or SteamVR for Index, Beyond and Pico. The creator supports SteamVR too; if a later step says "start SteamVR or your VR runtime", this runtime is enough and you can skip SteamVR.

    General step from us
  2. Install Stray (Steam)

    Install it and launch it once in flat mode to finish first-time setup, then quit.

    General step from us
  3. Have these ready

    .NET 6.0 runtime (UEVR prerequisite per docs) · UEVR injector (praydog) · SteamVR/OpenVR or OpenXR runtime · Game running on Direct3D 11 or 12

    From the creator's guide
  4. Creator step 1

    Install the .NET 6.0 runtime, then extract UEVR and run UEVRInjector.exe.

    From the creator's guide
  5. Creator step 2

    Start Stray, pick it in the injector and Inject; it works without a profile in third person.

    From the creator's guide
  6. Creator step 3

    Optionally import DeathMachine's first-person (3DOF) profile.

    From the creator's guide
  7. Creator step 4

    Disable decoupled pitch in UEVR camera settings to help comfort.

    From the creator's guide
  8. First launch in VR

    Put the headset on, then start Stray the way the creator's guide says. Calibrate your height in the first area.

    General step from us

Stuck?

VR Wave: third-person camera can cause nausea and in-and-out camera moves disorient

Reported on the creator's page or the linked sources. Known issue

Left-eye flicker reduced by lowering an AA CVar; right-eye lighting flashes fixed with LightCulling.Quality 0

Reported on the creator's page or the linked sources. Known issue

Cutscene letterboxing hide toggle also hides dialogue text

Reported on the creator's page or the linked sources. Known issue

Black screen in the headset

This mod uses OpenXR. Check the active OpenXR runtime matches how you connect (the Set your VR runtime step), then start Link or Virtual Desktop before the game. General tip from us

Controllers don't show up

Start Link, Virtual Desktop or SteamVR before the game, and make sure the controllers are awake before launch. General tip from us

Stutter or low frame rate

Lower the in-game resolution or render scale first, then shadows and volumetrics. Close overlays you don't need. General tip from us

The mod didn't load at all

Recheck the game version against the creator's page; a game update is the most common cause. Then reinstall the mod files. General tip from us

Prefer a guide that talks back?

Copy a prompt for Claude Code on your PC. It asks before every download or change, and only uses the official page.