
Teardown
Smash walls apart with a sledgehammer you actually swing, then grab the debris with your free hand.
The catch: Needs roughly double the headset refresh rate in game fps and breaks if Teardown updates.
Will it run on your rig?
Check my rig
Set your rig to check fit.
Launch Kit
Get Teardown running
Steps are general until you ; then the runtime step matches your headset.
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Set your VR runtime
Pick your OpenXR runtime: the Meta Horizon Link app for Link or Air Link, Virtual Desktop's VDXR for Virtual Desktop, or SteamVR for Index, Beyond and Pico. The creator supports SteamVR too; if a later step says "start SteamVR or your VR runtime", this runtime is enough and you can skip SteamVR.
General step from us -
Install Teardown (Steam)
Install it and launch it once in flat mode to finish first-time setup, then quit. The creator says it needs Teardown 2.0.1 (Steam).
General step from us -
Have these ready
Teardown 2.0.1 on Steam, 64-bit Windows 10 or 11 · PC VR headset with an OpenXR runtime (Virtual Desktop, Quest Link or SteamVR) · PC able to hit about twice the headset refresh rate (about 144 fps for a 72 Hz headset) · Visual C++ 2015-2022 x64 redistributable
From the creator's guide -
Creator step 1
Get the installer from the author's Patreon, or use the GitHub release of the source build
From the creator's guide -
Creator step 2
Run the installer so it finds Teardown via Steam
From the creator's guide -
Creator step 3
Start your OpenXR runtime
From the creator's guide -
Creator step 4
Launch Teardown; open settings with F10 or a long press of the left Menu button
From the creator's guide -
First launch in VR
Put the headset on, then start Teardown the way the creator's guide says. Calibrate your height in the first area.
General step from us
Stuck?
A Teardown update can break the mod and no fix is promised
Reported on the creator's page or the linked sources. Known issue
The GitHub build omits game-derived shaders, so the stereo particle fix and VR anti-aliasing are unavailable there
Reported on the creator's page or the linked sources. Known issue
Each headset frame costs two game frames
Reported on the creator's page or the linked sources. Known issue
Tested mainly with Quest 3 via Virtual Desktop
Reported on the creator's page or the linked sources. Known issue
Black screen in the headset
This mod uses OpenXR. Check the active OpenXR runtime matches how you connect (the Set your VR runtime step), then start Link or Virtual Desktop before the game. General tip from us
Controllers don't show up
Start Link, Virtual Desktop or SteamVR before the game, and make sure the controllers are awake before launch. General tip from us
Stutter or low frame rate
Lower the in-game resolution or render scale first, then shadows and volumetrics. Close overlays you don't need. General tip from us
The mod didn't load at all
Recheck the game version against the creator's page; a game update is the most common cause. Then reinstall the mod files. General tip from us
Prefer a guide that talks back?
Copy a prompt for Claude Code on your PC. It asks before every download or change, and only uses the official page.