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AA-tierTeardown VR by Pluventi

Smash walls apart with a sledgehammer you actually swing, then grab the debris with your free hand.

The catch: Needs roughly double the headset refresh rate in game fps and breaks if Teardown updates.

Get it running Official page

Will it run on your rig?

Check my rig

Set your rig to check fit.

Launch Kit

Get Teardown running

0 of 8

Steps are general until you ; then the runtime step matches your headset.

  1. Set your VR runtime

    Pick your OpenXR runtime: the Meta Horizon Link app for Link or Air Link, Virtual Desktop's VDXR for Virtual Desktop, or SteamVR for Index, Beyond and Pico. The creator supports SteamVR too; if a later step says "start SteamVR or your VR runtime", this runtime is enough and you can skip SteamVR.

    General step from us
  2. Install Teardown (Steam)

    Install it and launch it once in flat mode to finish first-time setup, then quit. The creator says it needs Teardown 2.0.1 (Steam).

    General step from us
  3. Have these ready

    Teardown 2.0.1 on Steam, 64-bit Windows 10 or 11 · PC VR headset with an OpenXR runtime (Virtual Desktop, Quest Link or SteamVR) · PC able to hit about twice the headset refresh rate (about 144 fps for a 72 Hz headset) · Visual C++ 2015-2022 x64 redistributable

    From the creator's guide
  4. Creator step 1

    Get the installer from the author's Patreon, or use the GitHub release of the source build

    From the creator's guide
  5. Creator step 2

    Run the installer so it finds Teardown via Steam

    From the creator's guide
  6. Creator step 3

    Start your OpenXR runtime

    From the creator's guide
  7. Creator step 4

    Launch Teardown; open settings with F10 or a long press of the left Menu button

    From the creator's guide
  8. First launch in VR

    Put the headset on, then start Teardown the way the creator's guide says. Calibrate your height in the first area.

    General step from us

Stuck?

A Teardown update can break the mod and no fix is promised

Reported on the creator's page or the linked sources. Known issue

The GitHub build omits game-derived shaders, so the stereo particle fix and VR anti-aliasing are unavailable there

Reported on the creator's page or the linked sources. Known issue

Each headset frame costs two game frames

Reported on the creator's page or the linked sources. Known issue

Tested mainly with Quest 3 via Virtual Desktop

Reported on the creator's page or the linked sources. Known issue

Black screen in the headset

This mod uses OpenXR. Check the active OpenXR runtime matches how you connect (the Set your VR runtime step), then start Link or Virtual Desktop before the game. General tip from us

Controllers don't show up

Start Link, Virtual Desktop or SteamVR before the game, and make sure the controllers are awake before launch. General tip from us

Stutter or low frame rate

Lower the in-game resolution or render scale first, then shadows and volumetrics. Close overlays you don't need. General tip from us

The mod didn't load at all

Recheck the game version against the creator's page; a game update is the most common cause. Then reinstall the mod files. General tip from us

Prefer a guide that talks back?

Copy a prompt for Claude Code on your PC. It asks before every download or change, and only uses the official page.