
TrackMania Nations Forever
A free racing classic you can finally sit inside, with a proper 3D globe skyline behind the menus.
Needs a gamepad. No motion-controller gameplay: you hold a controller (or use keyboard and mouse) and look around with your head.
The catch: Fiddly setup and a crash with Meta Link; the creator says the code is AI-generated.
Will it run on your rig?
Check my rig
Set your rig to check fit.
Launch Kit
Get TrackMania Nations Forever running
Steps are general until you ; then the runtime step matches your headset.
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Set your VR runtime
Pick your OpenXR runtime: the Meta Horizon Link app for Link or Air Link, Virtual Desktop's VDXR for Virtual Desktop, or SteamVR for Index, Beyond and Pico. The creator supports SteamVR too; if a later step says "start SteamVR or your VR runtime", this runtime is enough and you can skip SteamVR.
General step from us -
Install TrackMania Nations Forever (Steam)
Install it and launch it once in flat mode to finish first-time setup, then quit.
General step from us -
Have these ready
TrackMania Nations Forever or United Forever · OpenXR runtime set correctly (VDXR for Virtual Desktop, SteamVR OpenXR, or Steam Link) · Fullscreen off and anti-aliasing set to none
From the creator's guide -
Creator step 1
Download the release zip
From the creator's guide -
Creator step 2
Unzip next to the TrackMania executable, or install via TMLoader
From the creator's guide -
Creator step 3
Connect the headset and start your OpenXR runtime
From the creator's guide -
Creator step 4
In the launcher configure windowed mode with anti-aliasing none
From the creator's guide -
Creator step 5
Launch the game and press 3 for first-person view; F10 opens VR settings
From the creator's guide -
First launch in VR
Put the headset on, then start TrackMania Nations Forever the way the creator's guide says. Calibrate your height in the first area.
General step from us
Stuck?
Crashes with Meta Horizon Link as of v8; use Steam Link or Virtual Desktop
Reported on the creator's page or the linked sources. Known issue
Game window must fit in the monitor and AA/fullscreen must be off or VR does not start
Reported on the creator's page or the linked sources. Known issue
32-bit OpenXR layers such as ReShade can interfere
Reported on the creator's page or the linked sources. Known issue
Shadow baking on some tracks is very slow
Reported on the creator's page or the linked sources. Known issue
Author says the code is entirely LLM-generated
Reported on the creator's page or the linked sources. Known issue
Black screen in the headset
This mod uses OpenXR. Check the active OpenXR runtime matches how you connect (the Set your VR runtime step), then start Link or Virtual Desktop before the game. General tip from us
Controllers don't show up
Start Link, Virtual Desktop or SteamVR before the game, and make sure the controllers are awake before launch. General tip from us
Stutter or low frame rate
Lower the in-game resolution or render scale first, then shadows and volumetrics. Close overlays you don't need. General tip from us
The mod didn't load at all
Recheck the game version against the creator's page; a game update is the most common cause. Then reinstall the mod files. General tip from us
Prefer a guide that talks back?
Copy a prompt for Claude Code on your PC. It asks before every download or change, and only uses the official page.