
We Were Here
Play the co-op escape puzzler We Were Here with tracked controllers.
The catch: The README warns it breaks on the newest game version.
Will it run on your rig?
Check my rig
Set your rig to check fit.
Launch Kit
Get We Were Here running
Steps are general until you ; then the runtime step matches your headset.
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Set your VR runtime
Pick your OpenXR runtime: the Meta Horizon Link app for Link or Air Link, Virtual Desktop's VDXR for Virtual Desktop, or SteamVR for Index, Beyond and Pico.
General step from us -
Install We Were Here (Steam)
Install it and launch it once in flat mode to finish first-time setup, then quit. The creator says it needs README header: the mod does not work with the newest game version.
General step from us -
Have these ready
BepInEx 5.4 · Settings.txt with character height, refresh rate and controller type
From the creator's guide -
Creator step 1
Follow the install page linked in the README.
From the creator's guide -
Creator step 2
Extract BepInEx into the game folder and run once.
From the creator's guide -
Creator step 3
Place the mod DLLs in BepInEx plugins and patchers.
From the creator's guide -
Creator step 4
Create Settings.txt with height, refresh rate and controller manufacturer.
From the creator's guide -
First launch in VR
Put the headset on, then start We Were Here the way the creator's guide says. Calibrate your height in the first area.
General step from us
Stuck?
Does not work with the newest game version (README banner)
Reported on the creator's page or the linked sources. Known issue
Creator says fixes are not immediate
Reported on the creator's page or the linked sources. Known issue
Black screen in the headset
This mod uses OpenXR. Check the active OpenXR runtime matches how you connect (the Set your VR runtime step), then start Link or Virtual Desktop before the game. General tip from us
Controllers don't show up
Start Link, Virtual Desktop or SteamVR before the game, and make sure the controllers are awake before launch. General tip from us
Stutter or low frame rate
Lower the in-game resolution or render scale first, then shadows and volumetrics. Close overlays you don't need. General tip from us
The mod didn't load at all
Recheck the game version against the creator's page; a game update is the most common cause. Then reinstall the mod files. General tip from us
Prefer a guide that talks back?
Copy a prompt for Claude Code on your PC. It asks before every download or change, and only uses the official page.