VRWaypoint
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?UnratedWeWereInVR by LokiusV

Play the co-op escape puzzler We Were Here with tracked controllers.

The catch: The README warns it breaks on the newest game version.

Get it running Official page

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Launch Kit

Get We Were Here running

0 of 8

Steps are general until you ; then the runtime step matches your headset.

  1. Set your VR runtime

    Pick your OpenXR runtime: the Meta Horizon Link app for Link or Air Link, Virtual Desktop's VDXR for Virtual Desktop, or SteamVR for Index, Beyond and Pico.

    General step from us
  2. Install We Were Here (Steam)

    Install it and launch it once in flat mode to finish first-time setup, then quit. The creator says it needs README header: the mod does not work with the newest game version.

    General step from us
  3. Have these ready

    BepInEx 5.4 · Settings.txt with character height, refresh rate and controller type

    From the creator's guide
  4. Creator step 1

    Follow the install page linked in the README.

    From the creator's guide
  5. Creator step 2

    Extract BepInEx into the game folder and run once.

    From the creator's guide
  6. Creator step 3

    Place the mod DLLs in BepInEx plugins and patchers.

    From the creator's guide
  7. Creator step 4

    Create Settings.txt with height, refresh rate and controller manufacturer.

    From the creator's guide
  8. First launch in VR

    Put the headset on, then start We Were Here the way the creator's guide says. Calibrate your height in the first area.

    General step from us

Stuck?

Does not work with the newest game version (README banner)

Reported on the creator's page or the linked sources. Known issue

Creator says fixes are not immediate

Reported on the creator's page or the linked sources. Known issue

Black screen in the headset

This mod uses OpenXR. Check the active OpenXR runtime matches how you connect (the Set your VR runtime step), then start Link or Virtual Desktop before the game. General tip from us

Controllers don't show up

Start Link, Virtual Desktop or SteamVR before the game, and make sure the controllers are awake before launch. General tip from us

Stutter or low frame rate

Lower the in-game resolution or render scale first, then shadows and volumetrics. Close overlays you don't need. General tip from us

The mod didn't load at all

Recheck the game version against the creator's page; a game update is the most common cause. Then reinstall the mod files. General tip from us

Prefer a guide that talks back?

Copy a prompt for Claude Code on your PC. It asks before every download or change, and only uses the official page.